WebIn my framework (which uses SDL2 instead of glfw), the main thread constantly polls for window/input events and the game runs and renders in a separate thread, so game logic can continue without being blocked by the Windows event loop (which also freezes when the user clicks and holds the title bar). WebJun 13, 2024 · void createGLFWWindow (GLFWwindow * windowGLFW, const unsigned int width, const unsigned int height, const std::string nameWindow, const unsigned int ww = 0, GLFWmonitor * monitor = NULL, GLFWwindow * share = NULL) { windowGLFW = glfwCreateWindow (width, height, nameWindow.c_str (), monitor, share); if …
GLFW: Window reference
WebApr 11, 2024 · // Create window with graphics context GLFWwindow* window = glfwCreateWindow ( 1280, 720, "Dear ImGui GLFW+OpenGL3 example", NULL, NULL ); if (window == NULL) return 1; glfwMakeContextCurrent (window); glfwSwapInterval ( 1 ); // Enable vsync // Setup Dear ImGui context IMGUI_CHECKVERSION (); … WebMy scene is very simple, just some cubes, but I don't think that should matter for swapchain recreation. I'm running on Ubuntu 16.04 w/ GLFW for windowing. The code is based on vulkan-tutorial. I haven't tested on Windows yet, so maybe that's part of the issue, but if it works in Linux then I think Vulkan itself and the hardware can handle it. michael snyder attorney maryland
stop window resizing in glfw - For Beginners - GameDev.net
WebJan 4, 2015 · When resizing the window on OS X, glfw.PollEvents () blocks and does not return until user releases mouse button to stop resizing. In a typical for loop as shown above, that means rendering and swapping buffers stops to occur. WebFeb 4, 2024 · glfwWindowHint (GLFW_VISIBLE, GL_TRUE); else glfwWindowHint (GLFW_VISIBLE, GL_FALSE); #ifdef FULLSCREEN GLFWmonitor* monitor = 0; if (visible) //Don't create fullscreen window for offscreen contexts monitor = glfwGetPrimaryMonitor (); win = glfwCreateWindow (width, height, "Optimus example", monitor, shared); #else WebThe glfwCreateWindow function requires the window width and height as its first two arguments respectively. The third argument allows us to create a name for the window; for now we call it "LearnOpenGL" but you're allowed to name it however you like. We can ignore the last 2 parameters. how to change the time on a pasnew watch